title: "A* Pathfinding & Graph Algorithms" description: "From BFS, DFS to Dijkstra and A* search, implement pathfinding with NetworkX and Pygame." duration: "120 minutes" difficulty: "Intermediate"

A* Pathfinding & Graph Algorithms

Have you ever wondered...

How does Google Maps find the fastest route? How do game enemies navigate around obstacles to chase you? How does Uber match drivers in seconds?

The answer: Graph Algorithms and Pathfinding.


Course Overview

Chapter 1: Graph Theory & NetworkX

Build graphs, compute degree, centrality, shortest path.

Chapter 2: BFS & DFS

BFS for shortest paths (by edge count), DFS for topological sorting.

Chapter 3: Dijkstra

Standard solution for weighted graph shortest paths.

Chapter 4: A* Search

Heuristic search - practical choice for games and navigation.

Chapter 5: Pathfinding API

Package algorithms into FastAPI RESTful service.

Chapter 6: Large-Scale Optimization

Jump Point Search, hierarchical search for massive graphs.